July 13, 2026Everhearth — Devlog #1 on YouTubeThe Everhearth devlog series kicks off — episode one on YouTube shows the settlement in action. Link to the video and the full playlist.EverhearthGamedevDevlogYouTube
July 5, 2026Everhearth — the alpha is live, and the project has a new nameSimSandbox is now Everhearth — the first public alpha of this cozy colony sim is available to download on itch.io.EverhearthGamedevSimulation.NET
June 24, 2026MoonSync — live in rhythm with the Moon (beta)Introducing MoonSync — an app that helps you live in rhythm with the Moon's phases: phases, personalized advice, biorhythm and meditations. The beta is open — come and test it.MoonSyncWellnessMoon PhasesiOS
May 18, 2026n8n + ntfy — self-hosted notifications in your workflowsHow I integrated ntfy with n8n — from a simple HTTP request to a custom community node with trigger support and proper authentication.n8nntfySelf-hostedHome Lab
May 3, 2026SimSandbox – Building a Simulation Engine in .NET 8Building a simulation engine from scratch, inspired by Songs of Syx: custom ECS in 200 lines, multithreaded architecture, agent AI, and a deterministic simulation loop — all in C# and MonoGame..NETC#ECSSimulation
December 25, 2025Homebridge Airly 2 v0.2.0 - Security, Validation & TestsMajor update to the homebridge-airly2 plugin with security improvements, input validation, and comprehensive unit tests.HomebridgeHomeKitAirlyIoT
November 18, 2025Homebridge Airly 2 is backThe refreshed version of my plugin that connects Airly sensors with HomeKit.HomebridgeHomeKitAirlyIoT
March 3, 2025RAM Kontroler 2.0 – A New Version in the WorksDevelopment of a new version of RAM Kontroler in Rust – improved speed, optimization, and new features.RAM KontrolerRustWindowsOptimization
March 1, 2025RAM Kontroler Returns! 🚀RAM Kontroler development resumed – legacy versions available and version 2.0 announced.RAM KontrolerWindowsOptimization